Real-time mouth movements
bring your characters to life!
Easy to control
Easily control speech in any scenario, including Timeline.
Ready to go
‘Ready to go’ data presets for
instant multiple mouth setups.
Randomised blinks, furrowing eyebrows, welcome clip, randomised playback, flashing response ( for robots / mechanical characters, see below ).
‘Now We’re Talking’ uses voice clips
to ‘drive’ the movements of the mouth.
These voice clips play live through the
standard Unity AudioSource component.
There’s no need to process the soundfile
ahead of time, everything is live
in ‘Now We’re Talking!’.